Posts Tagged ‘visual language’

CAP Photo 1 year Degree at Université Centrale Tunisia

Profile of training

The objective of the training is to bring people with a passion for photography to master professional equipment, lighting, but also the preservation and storage of images. Even if the holders of a CPC Photographer are especially popular among the laboratories for their high level of technical knowledge, artistic skills are no less obvious. The opportunities are therefore in the laboratory, but also in photographic services to major cities, businesses, museums, government agencies, photo studios …

Admission level

Undergraduate degree in construction or a similar field

Duration of training

2 years

Training Program

Discover the profession and the training approach

Communicate in the workplace

Apply concepts of health and safety

Use a computer

Use the job search

Visual language

Language of color and image

Introduction to shooting

Introduction to image

Shooting and capturing the image

Preparation techniques

Technical emphasized

Special effects and graphics

Sensitometry

Advanced shooting

Project

Stage business

Curriculum of BS in Game Art & Design at Art Institute of Southern California

Curriculum
First Quarter
FS101 Fundamentals/Observational Drawing show details
FS102 Fundamentals of Design show details
FS103 Color Theory show details
FS104 Computer Applications show details
HU110 College English show details
Second Quarter
FS111 Drawing, Proportion & Perspective show details
FS122 Image Manipulation show details
FS131 Typography I — Traditional show details
HU111 Effective Speaking show details
MA1112 Drawing & Anatomy show details
Third Quarter
GA1121 Survey of the Game Industry show details
MA1122 Character & Object Design show details
MA1124 Sculpture for Animation show details
MA1132 Life Drawing & Gesture show details
Mathematics Elective Requirement
Fourth Quarter
GA2201 Game Design & Game Play show details
HU130 Visual Language & Culture show details
MA1131 Conceptual Storytelling show details
MA1133 2-D Animation Principles show details
MA1134 Principles of 3-D Modeling show details
Fifth Quarter
GA2212 Game Modeling & Animation show details
MA2201 Background Design & Layout show details
MA2202 Storyboarding for Animation show details
MA2204 3-D Animation show details
Mathematics & Sciences Elective Requirement
Sixth Quarter
FS239 Career Development show details
GA2211 Hard Surface & Organic Modeling show details
GA2502 Game Assets Development show details
MA2212 3-D Camera Techniques show details
*1st Elective Requirement
Seventh Quarter
GA3311 Material & Lighting show details
GA3312 Level Design show details
GA3313 Designing 3-D Environments show details
GA3314 3-D Character Rigging show details
Liberal Studies Elective Requirement
Eighth Quarter
GA3322 Advanced Level Design show details
GA3324 Character Modeling show details
GA3333 Introduction to Scripting Languages show details
MA3312 Advanced Lighting & Texture show details
Social & Behavioral Sciences Elective Requirement
Ninth Quarter
GA3323 3-D Scripting show details
GA3331 Game Prototyping show details
GA3512 Mapping for Games show details
Humanities Art Elective Requirement
**Humanities Writing Elective Requirement
Tenth Quarter
GA4401 Advanced Game Prototyping show details
GA4402 Senior Project Planning show details
GA4403 Intermediate Scripting Languages show details
MA3324 Character Animation show details
**Liberal Studies Elective Requirement
Eleventh Quarter
GA4412 Senior Project I show details
GA4453 Advanced Game Modeling & Texturing
*2nd Elective Requirement
Social & Behavioral Sciences Elective Requirement
**Humanities Elective Requirement
Twelfth Quarter
FS497 Portfolio II show details
GA4422 Senior Project II show details
*3rd Elective Requirement
**Liberal Studies Elective Requirement
Social & Behavioral Sciences Elective Requirement
Electives
1st elective may be chosen from lower division (1000– or 2000–level courses) or from upper division courses (3000– or 4000–level courses). 2nd and 3rd electives must be selected from upper division courses (3000– or 4000–level courses). Electives may not be chosed from Liberal Studies classes. Prerequisites must be met.

Curriculum of AS Digital Photography at Art Institute of Southern California

Curriculum
First Quarter
FS101 Fundamentals/Observational Drawing show details
FS102 Fundamentals of Design show details
FS104 Computer Applications show details
HU110 College English show details
GD1125 INTRODUCTION TO PHOTOGRAPHY show details
Second Quarter
FS103 Color Theory show details
FS122 Image Manipulation show details
HU111 Effective Speaking show details
PH1102 HISTORY OF PHOTOGRAPHY I show details
PH1104 PHOTOGRAPHIC DESIGN show details
Third Quarter
HU130 Visual Language & Culture show details
PH1140 PHOTO ESSAY show details
PH1110 SURVEY OF PHOTOGRAPHY show details
PH1120 DIGITAL DARKROOM CREATIVE TECHNIQUES show details
PH1130 LIGHTING show details
Fourth Quarter
PH1200 BUSINESS OF PHOTOGRAPHY show details
PH1210 ADVANCED DIGITAL DARKROOM COLOR MANAGEMENT show details
PH1220 ADVANCED LIGHTING show details
PH1230 LARGE FORMAT PHOTOGRAPHY show details
**Mathematics Elective Requirement
Fifth Quarter
FS239 Career Development show details
MM3333 WEB DESIGN FOR GRAPHIC ARTISTS show details
PH2201 STUDIO PHOTOGRAPHY show details
PH2211 PORTRAITURE PHOTOGRAPHY show details
**Liberal Studies Elective Requirement
Sixth Quarter

FS399 Internship I show details
PH2235 WEB PHOTO PORTFOLIO EXPLORATION show details
PH2245 EDITORIAL PHOTOGRAPHY show details
PH2255 PHOTOJOURNALISM show details
**Social & Behavioral Sciences Elective Requirement
Seventh Quarter
FS297 Portfolio I show details
GD3393 Art & The Law show details
PH2303 ADVERTISING/ART DIRECTION show details
*General Elective Requirement
**Social & Behavioral Sciences Elective Requirement
Electives
Elective may be chosen from lower division (1000– or 2000–level courses) or from upper division courses (3000– or 4000–level courses). Elective may not be chosen from Liberal studies classes. Prerequisites must be met.

BA Hons Photography at Anglia Ruskin University

Course summarySubject area: Art and Design: Media
Location of study: Cambridge
Length of study: 3 years
UCAS code: W640
Entry requirements: 220 220 tariff points at A Level or equivalent. tariff points at A Level or equivalent. Required subject(s): A Level Any Art/Design subject at grade C Preferred subject(s): Art and Design Foundation course Non-Academic Conditions: Art Portfolio, Interviews. Also available for Route B application.
Course overview
This course offers the opportunity of studying photography within the dynamic and stimulating environment of the Cambridge School of Art. Throughout your studies you will be encouraged to develop your individual visual language. The teaching process therefore includes lectures, seminars, workshops, one-to-one studio dialogue and individual tutorial support. Theory sessions will support you in gaining a better understanding of the historical and contemporary issues surrounding photography.

This course will provide you with a thorough grounding in all aspects of photography, taking into account both analogue and digital image-making techniques and crossovers. Course content explores a number of related fields including web design, exhibition and installation techniques.

All our teaching staff are practicing photographers and/or visual artists and will be able to share their wide ranging expertise and experience with the students.

You will learn to work independently, to develop your own ideas and to put them into practice.
The course is practical and inspiring. It will allow you to prepare for a successful career in the field of photography and visual arts.

Module Guide
Year one core modules:
Experimental Video
Photography Contextual Studies
The Digital Image
The Photographic Image
Contemporary Lens Media
Year two core modules:
Process to Practice
Printmaking: materials, processes and ideas
Video as Art
Debates and Practices
Contemporary Digital Art
Site-specific work
Contextual Studies
Year three core modules:
Multiple Roles
Research Seminar
Major Project
Methods of teaching and learning
Lecture, seminar, project and student-managed learning.
Associated careers

Employment or self-employment in the photographic, creative and media industries, and/or work as artists in digital and analogue media.
Assessment

By written and practical (portfolio) work.
Special features

Full access to the Cambridge School of Art’s media resources.
Links with industry

Alongside a core staff of permanent lecturers, Cambridge School of Art further consolidates its relationship with industry through the regular contribution of part-time lecturers with national reputations as practitioners.

Art and Design Degree at University Of Plymouth

AZTEC is an establish research consortium comprising two research centres and three research groups. The consortium also includes the HEIF funded Centre of Excellence i-DAT in the Faculty of Technology

Critical Spaces aims to enable dialogue across boundaries of research fields and methodologies in contributing to critical understandings of culture and society.

Institute of Digital Art and Technology (i-DAT) aims to define and establish new fields of practice through the creative and innovative use of interactive media, telematic systems and the cognitive and biological sciences.

In Land/Water and the Visual Arts members question, reconsider and renew the nature and use of visual language, in relation to preconceptions of regionalism and landscape art.

Photography Major at Knox College

The major in studio art gives a thorough education in the traditions of twentieth-century drawing, painting, printmaking, ceramics and sculpture. In addition to extensive studio courses, the major covers the history of art and its role in contemporary society.

The introductory two-term sequence, called Theory and Techniques of Studio Art, focuses on developing the fundamentals of visual language. The major culminates in Open Studio and the Senior Show, immersing the student in building and exhibiting a body of work.

The minors in ceramics, painting, photography, sculpture and printmaking each have a strong foundation in the basic requirements of an art major, as well as in-depth experiences in one of the department’s program areas, ensuring that each student has a broad understanding of the visual language and is able to articulate visual ideas.

Courses in Photography at Fresno City College

PHOTO 5 – INTRODUCTION TO PHOTOGRAPHY
3 units, 3 lecture hours
ADVISORY: Eligibility for English 125 and 126 or English 153 or ESL 67 and 68 recommended.

Survey of photographic practices and methods. emphasis on creative and technical use of camera controls and accessories, lighting, and the visual language. Class demonstrations, field trips, and classroom discussion of photographs made by students. (A, CSU-GE, UC)

PHOTO 10 – BASIC BLACK AND WHITE PHOTOGRAPHY
3 units, 2 lecture hours, 3 lab hours
ADVISORY: Photography 5. Eligibility for English 125 and 126 or English 153 or ESL 67 and 68 recommended.

Entry-level course for the photography certificate or degree program. Theories and practices of 35mm photography; technical and creative use of manual camera controls and accessories, film development, printing, and print presentation techniques. Projects emphasize photographic problem
solving utilizing text and classroom information. Classroom discussion of professional and student photographs. (CAN ART 18) (A, CSU-GE, UC)

PHOTO 12 – PHOTOSHOP FOR PHOTOGRAPHERS

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3), (Formerly Photo 22)
ADVISORY: Applied Technology 10 or equivalent. Eligibility for English 125 and 126 or English 153 or ESL 67 and 68 recommended.

Survey and use of electronic still photography: image capture, processing, storage, output, and legal/ethical issues. Scan film and prints, use of digital cameras, Macintosh computers, Adobe Photoshop software, and desktop printers to produce a portfolio of digital photographs. (A, CSU)

PHOTO 15 – PHOTOGRAPHY AND VISUAL LITERACY

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
COREQUISITE: Photography 10 or equivalent.
ADVISORY: Eligibility for English 125 and 126 or English 153 or ESL 67 and 68 recommended.

The nature and character of photography; its use for communication and expression. Visual literacy and photography as a universal language. How concept, design, and execution of the photographic image are utilized in our culture. The use of small format cameras and darkroom processes. Field trips as required. (A, CSU-GE)

PHOTO 19 – WORK EXPERIENCE (COOPERATIVE), OCCUPATIONAL

1-4 units, (Repeats = 3)
COREQUISITE: Fall and Spring Semesters: Must be enrolled in a minimum of 7 units, including work experience. Summer Session: Must be enrolled in at least one other course. Supervised employment directly related to the student’s major. Offered under specific majors.

Success on the job, including interpersonal, problem solving, and communication skills; office dynamics and adapting to change. Group interaction. Collaborative learning activities specific to photography. Learning objectives established specific to photography. Seventy-five hours of paid employment or 60 hours of volunteer employment per unit per semester. Maximum of 4 units per semester, 16 units total. May be repeated up to three times for not more than 16 units total. (A, CSU)

PHOTO 20 – ADVANCED BLACK AND WHITE PHOTOGRAPHY

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
PREREQUISITE: Photography 10 or equivalent.

Advanced black and white techniques with emphasis on the zone system, darkroom experimentation, lighting, design, and visual literacy through related 35mm and 4×5 view camera projects, readings, and class critiques. (A, CSU-GE)

PHOTO 23 – DIGITAL DARKROOM
3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
PREREQUISITE: Photography 12 or equivalent.

Intermediate and advanced techniques for computer-aided still photography, image capture, processing, and output technologies. Use of image enhancement software and Macintosh computers to complete real world assignments and produce a portfolio of digital photography. (A, CSU)

PHOTO 25 – PORTRAITURE
3 units, 2 lecture hours, 3 lab hours, (Repeats = 3), (Formerly Photo 2 )
PREREQUISITE: Photography 10 or equivalent.
ADVISORY: Photography 15, 12 or AT 10 or equivalent recommended.

Studio and environmental commercial portraiture. emphasis on style and the psychology of body language, lighting, composition, and facial expression. Traditional film and digital photography technologies used with small and medium format cameras. (A, CSU)

PHOTO 30 – PHOTOJOURNALISM AND VISUAL COMMUNICATION

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
PREREQUISITE: Photography 10 or equivalent.
ADVISORY: Photography 12 or Applied Technology 10 or equivalent recommended.

Theories and practices of photography in the field of mass communication. Photography as it is applied to: newspapers, magazines, public relations, websites, and business applications. emphasis on communication of ideas, storytelling, and social reportage using the power of traditional film and digital still photographs. (A, CSU)

PHOTO 33 – BASIC COLOR PHOTOGRAPHY

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3), (Formerly Photo 30 and Photo 40)
PREREQUISITE: Photography 10 or equivalent.

The visual and technical approaches to color photography; light qualities, color visual literacy and design, exposure control, film characteristics, color slide processing and printing, alternative processes, and introduction to digital color applications. Class demonstrations and discussion of color slides and prints produced by students. (A, CSU)

PHOTO 35 – LIGHTING PRINCIPLES
3 units, 2 lecture hours, 3 lab hours, (Repeats = 3), (Formerly Photo 2 )
PREREQUISITE: Photography 10 or equivalent.
ADVISORY: Photography 12 or equivalent recommended.

Photographic lighting, principles, characteristics, and styles. emphasis on problem solving and expression using studio lighting techniques. Use of traditional film and digital photography workflows.(A, CSU)

PHOTO 40 – PHOTO EDITING AND MARKETING

3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
PREREQUISITE: Photography 10 or equivalent.
ADVISORY: Photography 12, 15, or equivalent recommended.

Theories and practices of picture selection for publication within a visual environment like corporate publications, newspapers, magazines, and websites where visual communication enhances the written word. Advance theory in communication with emphasis on visual language, organization and design as well as market targeting, portfolio presentation and strategies for success in a competitive market. (A, CSU)

PHOTO 45 – INDEPENDENT PHOTO STUDY
3 units, 2 lecture hours, 3 lab hours, (Repeats = 3)
PREREQUISITE: Photography 15, 20, 23, 25, 30, 33, 35, 40, or equivalent.

Individual photographic projects designed to allow the student to expand on a specific area of previous study. The production of a pre-employment portfolio with field trips to professional studios, labs, television stations, newspapers, and galleries. (A, CSU)

Illustration and Animation BA Hons at Anglia Ruskin University

Course overview
Illustration and Animation looks to the interaction between the two disciplines to develop a strong authorial voice. At the heart of both disciplines is visual communication, and this is underpinned by the development of a personal visual language. Experimentation is seen as paramount in achieving this. A keen interest in the visual world should inform this experimentation and there is a strong emphasis on drawing as a means of exploring the visual environment. The development of sequential narratives through animation allows students to use structure and composition as a key ingredients and this feeds back into illustration work, while elements of autographic mark-making and the use of text and image developed through illustration practice feed into the visual language of animation.
Course Structure
In the First Year, students spend around one third of their studio time on animation projects and two thirds on illustration. In the Second Year this ratio is reversed, while in the third year students are expected to negotiate their practice. The illustration modules in first and second years are run jointly with students form the B.A. (hons) Illustration course. Throughout the programme a number of contextual studies modules are run culminating in a Research Seminar in Third Year

Level 1 (Year 1)
llustration Practice 1 (both semesters)

Illustration in the round (first semester)
This module examines the possibilities of using sequential images to create the illusion of a 3D space. Ideas of movement, parallax, on and off screen space, and timing are at the heart of this module. Students are expected to develop a reduced visual vocabulary to develop drawn animation.

Texture, Light and Surface (second semester)
This module introduces students to 3D animation software. In particular it looks at how sequential lighting, camera movement and framing can be used to create atmosphere and meaning. Students are expected to draw from the work of cinema and theatre direction to inform their own work.

Level 2 (Year 2)
Animation Practice (both semesters)
Students are expected to build on their previous animation experience to develop more complex and challenging films. The module runs over the whole academic year allowing students to create a number of animated pieces. Teamwork is a vital part of the animation industry and one of the briefs in this module will be a group project.

Drawing Studies (first semester)

Ideas Through Design (second semester)

Level 3 (Year 3)
Depending on the direction their work and career aspirations take them, students are expected to decide whether to concentrate more on illustration or animation in their final year. In Semester 1, students can chose between Showreel and Portfolio Presentation modules, while in Semester 2, the Major Project is self driven in negotiation with the teaching staff.

Showreel Preparation (first semester)
The third year sees the student consolidating practice within a professional framework. The Showreel Preparation module allows students the space to think holistically about animation and illustration and develop the means of presenting their work for different audiences.

Portfolio Preparation (first semester)

Major Project (second semester)
Students are expected to negotiate a programme of study in accordance with their career aspirations

Module guide
Year one core modules:
Illustration Practice 1
Illustration in the Round
Texture, Light and Surface
Illustration:Contextual Studies
Modern and Contemporary Illustration
Anglia Language Programme Module
Year two core modules:
Animation Practice
Ideas Through Design
Drawing Studies
Censorship in Text and Image
Contemporary Film and Video
Forms and Themes in Artists? Film and Video
Identities
Islamic Visual Culture
Issues in Contemporary Design
Traditions of Art
Visual Theories
Writing for Images
Anglia Language Programme Module
Year three core modules:
Showreel Preparation
Portfolio Preparation
Major Project
Research Seminar
Associated careers

There is a growing demand for illustrators, fine artists and graphic designers who have exposure to both 3D design and animation. Graduates from this course should certainly have the right skills to help meet that demand.
Assessment

Through written work and practice.
Links with industry

This course was written with the kind assistance of personnel from Nexus Productions, StudioAKA and Th1ng.
Other areas of interest

Each year our second year and third year students enter the D & AD awards. Students will be encouraged to take part in 3D animation and motion graphics events such as Resfest and OneDotZero, and both the London and Norwich International Animation Festivals.