Animation Degree at Kyoto Seika University
“Animation” is derived from the verb “to animate” — to bring to life.
Unlike a documentary film, which simply reflects the physical world, an animation is a completely constructed reality. In this new world, all kinds of characters, situations and space can be created simply from imagination.
KSU’s Animation course will provide the opportunity for students to dedicate themselves to serious study in this field. Faculty members include experienced animation experts whose work helped Japanese anime to gain world-wide recognition. Our objective is to foster the next generation of leaders creating animations that will bring dreams and inspiration to the world.
Department profile (May 2007):
Undergrad students (first intake 2006): 129
(M: 49; F: 80)
Overseas undergrad students: 8
Curriculum
1st year: Practical training and lectures forming the basis of the four-year course. Students will learn to see animation from the artist’s point of view, gaining knowledge of various processes.
Principles of animation 1 & 2, practical animation 1 & 2, CG animation 1 & 2, animation modeling (basic practice) 1 & 2, theory of animation media, theory of animation industry, history of Japanese animation, history of world animation, research on animation works and artists 1 & 2, history of media
2nd year: Contents of courses will be expanded, with more practical study of techniques, and improvement of skills by pursuing the real nature of animation.
Theory of animation direction 1 & 2, analysis of animation 1 & 2, CG animation 3 & 4, animation modeling expression 1 & 2, stop motion animation 1 & 2, modeling practice 1 & 2, theory of cinema 1 & 2
3rd year: Preparation period for major production (in 4th year)
Animation creation 1 & 2, sound effect practice 1 & 2, CG practical animation 1 & 2, practical animation modeling 1 & 2, theory of scenarios 1 & 2, theory of CG 1 & 2, animation production 1 & 2
4th year: Students express what they have learned in 4 years in their major graduation works.