BS in Visual & Game Programming at Art Institute of Southern California
Visual & Game Programming — Bachelor of Science
The objective of the program is to prepare students to become technical artists. Intensely hands-on, this program combines traditional animation skills with technical skills and extends the student’s ability to create and operate programs and scripts for 3-D graphics animation.
To develop and design an animated 3-D game, it takes the work of both an artist and a technical programmer. The artist creates characters, backgrounds, and other graphics to make the game visually appealing and exciting while the technical programmer creates programs/scripts to enable the various movements and interactions of characters and objects. For both sides to work effectively as a team, it is critical to have a third party whom the industry professionals call “Technical Artist.” The Technical Artist must have the artistic talent and abilities, and more importantly, the Technical Artist must also be well versed in the technical aspects of the game, thus capable of comprehending the intent of the artistic creator and the technical needs and challenges in achieving the intended results of the game designers. With that unique understanding, the Technical Artist can customize the programming tools in a computer software application to best meet the needs of an individual game.
Graduates of the Visual & Game Programming program may find employment in the fields of animation, multimedia, and game art and design. However, their mastery of knowledge and skills in visual art and design, as well as programming, makes them uniquely qualified to be what industry professionals call Technical Artists, who following the career track can grow into Technical Directors. Since this is an emerging field, not many job titles currently exist.
Possible entry-level positions for a graduate of the Visual & Game Programming program include: Technical Artist; Data Wrangler; Rendering Wrangler; Technical Developer; Assistant Technical Director; Artist Wizard; 3-D Tools Programmer; Game Programmer; and Junior Technical Cinematic Artist.
Total Credit Hours: 192
12 Quarters.