Posts Tagged ‘texture artist’

3D Modeling for Animation & Games at Art Institutes

Students in the 3D Modeling for Animation & Games program prepare for their future in the computer generated animation industry through a combined focus on traditional artistic skills and modern technology. You’ll attend courses on sculpture, life drawing, and color theory, as well as character modeling, lighting, and digital imaging. Graduates are prepared to seek entry-level employment such as character modeler, texture artist, and junior production designer.
Computer Animation Courses: 3-D Modeling Program – The Art Institutes programs are offered at the following Art Institute locations:

Animation Degree course description at Milwaukee Area Technical College

Overview — This program is designed to prepare students for a career in the field of 3D Animation. MATC’s unique facilities, in combination with the curriculum of this program, offer students a comprehensive background in 3D Animation. Coursework covers basic skills in drawing, traditional animation and the use of tools such as Photoshop and AfterEffects. Coursework also covers advanced skills in 3D modeling, lighting, texturing, animation and specialized skills such as lip-sync and character animation. Portfolio reviews in several courses are designed to allow the student to compile samples of their work and initiate a job search.

Career Outlook — The career potential for animation is exceptional. 3D animation is being used in more industries and in more ways than ever before. From previsualization of architectural spaces to video games to effects in movies, animation is everywhere. When you graduate from this program, employers will expect you to possess the following skills:
Project planning
Concept sketching
Storyboarding
3D modeling techniques
3D animation skills
Texture creation skills
Lighting techniques
Rendering techniques
Particle systems knowledge

Career Preparation and Expected Learning Outcomes — This fast-paced degree program is designed to prepare students for careers in the field of 3D Animation. Portfolio reviews in several courses are designed to allow the student to compile samples of their work and initiate a job search.

Preparation for Admission — The following are required for admission to the program:
A high school diploma or GED
Demonstration of proficiency in basic skills through a course placement assessment

This program will transfer to one or more four-year institutions.

Possible Careers:

Storyboard Artist
Layout Artist
Concept Artist
Designer, Modeler, Lighter, Renderer
Game Designer
Game Modeler
Game Animator
Texture Artist
Effects Animator
Character Rigging and Posing

Related Programs:

Visual Communication/Computer Graphics
Graphic Design
Architectural Technology

For more information, call 414-297-MATC.

Curriculum effective 2008-2009.

TECHNICAL COURSES
Credits

( ) = Semester Order for Full-Time Students

(1)

ANIM-101
Basic Drawing for Animators
3

(1)

ANIM-104
Principles of Character Development
3

(1)

ANIM-106
Principles of 3D Animation
3

(1)
VICOM-127
Illustrated Storytelling
3

(2)

ANIM-120
Environment and Set Design ‡
3

(2)

ANIM-125
3D Modeling ‡
4

(2)

ANIM-180
Digital Cinematography ‡
3

(3)

ANIM-115
Refining the Character ‡
3

(3)

ANIM-130
3D Simulations and Illustrations ‡
3

(3)

ANIM-140
Timelines, Keyframes and Kinematics ‡
3

(4)

ANIM-135
Character Expression and Lipsync ‡
3

(4)
ANIM-150
Animation Studio 1 ‡
2

(4)

ANIM-155
Animation Internship ‡
2

(4)

ANIM-160
Animation Portfolio ‡
3

(4)

ANIM-165
Digital Post Production ‡
3

GENERAL STUDIES:

ECON-195
OR
ECON-195
Any 200-series ECON course
3

ENG-151 and
Communication Skills 1‡
3

ENG-152
Communication Skills 2‡

OR
ENG-201 and any 200-series ENG or SPEECH course

MATH-106
OR
Introduction to College Math ‡
Any 200-series MATH course
3

NATSCI-167
OR
Science of Technology
Any 200-series NATSCI course
3

PSYCH-199
OR
Psychology of Human Relations
Any 200-series PSYCH course
3

SOCSCI-197
OR
Contemporary American Society
Any 200-series SOCSCI or HIST course
3

ELECTIVE COURSES: Six Credits Required (Suggestions listed below)

COMART-103
Comprehensive Graphic Design
3

ANIM-156
Intro to 2D Animation ‡
3

VICOM-134
Audio Production
3

TOTAL CREDITS: 68


Prerequisite Required.

NOTE: Students who have not been accepted, or have not decided on a program, may begin with GENERAL STUDIES courses, if course prerequisites have been met.

Program curriculum requirements are subject to change.