Posts Tagged ‘professional portfolio’

Diploma In Photojournalism at Australian Correspondence Schools

Course Code VPH009
Fee Code DI
Number of Modules 21
Duration (approx) 2100 hours


COURSE AIM

The Diploma in Photojournalism is a broad based, practically oriented training course that will develop the essential skills required to work in this field. The student will develop a variety of written and photographic work that can be used as the basis for a professional portfolio.


COURSE STRUCTURE

This diploma course is made up of 18 modules (1800 hrs total)

PLUS Research Project l and Research Project ll (200 hrs total)

PLUS 100 hours of work experience or industry meetings (100 hrs).

To fulfill the requirements of the diploma, the student must complete all course Set Task and Assignments, and pass an exam for each study module (18 exams).
Industry Meetings

This involves participating in at least 100 hrs of seminars, workshops, committee meetings, meetings of local journalists or photographers.

MEMBERSHIPS AND AFFILIATIONS:
THE INTERNATIONAL ACCREDITATION AND RECOGNITION COUNCIL
THE AUSTRALIAN COUNCIL FOR PRIVATE EDUCATION AND TRAINING
AGP (ACS GLOBAL PARTNER)
BRITISH INSTITUTE FOR LEARNING AND DEVELOPMENT
STUDY GOLD COAST

Interdisciplinary Art & Design Studies at College of Visual Arts Minnesota

Interdisciplinary Art & Design Studies (IADS) provides students with an opportunity to explore and obtain an expansive vocabulary within multiple disciplines. Its focus is interdisciplinary with a choice of concentration within one discipline. Areas of program concentration unique to IADS are Advertising Design, Fashion Design at Parsons Paris, Museum Gallery Studies, and Teaching Artist.

What differentiates this program from a major field of concentration such as a major in graphic design or photography is a shift in focus from discipline specific to overall breadth and interdisciplinary experience. Consequently, students will be exposed to a greater variety and range of disciplines taking fewer courses in any one area of concentration. Students will not identify their area of concentration until the end of their sophomore year. Students will be required to take core concentration courses throughout their junior and senior years.

In the second year, upon completion of the first year foundation program, students will be required to take the introductory course work prescribed within the major disciplines of Fine Arts, Photography, Graphic Design, and Illustration. This interdisciplinary experience will provide students with the necessary background to identify an area of concentration for further study in their junior and senior year.

In the junior year students will be immersed in their chosen area of concentration through multiple studio courses, an internship, and an introduction to professional practices. During the senior year students will continue to work within their given concentration as they develop their senior thesis project and professional portfolio.

This new program recognizes the changing forces within the art and design community. Today, more and more creative fields have become interdisciplinary. Artists and designers are called upon to address new challenges outside their area of expertise, traversing new horizons and learning new vocabularies. This program will provide students with a greater range of knowledge and the ability to navigate comfortably between the art and design disciplines of tomorrow.

Degree Graphic Design Interactive at College of Visual Arts Minnesota

Graphic design at CVA embraces traditional and new media practice, theory, and technology in the pursuit of crystal clear information management. Students express their conceptual talents within a rigorous curriculum that emphasizes typography, information architecture, and cutting edge interactivity.

Students begin by mastering the foundations that define all higher education and professional graphic design. These classes prepare students for a unique three-course immersion in the fine art and craft of typography and three courses in applied graphic design practice. Computer hardware and software proficiency training wraps around these classes and progresses through a separate five-course sequence of study and practice in new and emerging digital mediums including interactive usability.

A studio practicum, internship opportunities, and a course in professional practice augment the curriculum. Combined with liberal arts coursework in graphic design history, art history, aesthetics, math, humanities, and the natural and social sciences, these courses anticipate a final year capstone experience that includes a demanding studio and seminar thesis and professional portfolio development.

All graphic design course content is cumulative and successive. Each class builds on the strengths and skills developed in its predecessor. Early sequential courses are structured to stress advanced craft, theory, process, and technical skills designed to ensure refined success in a student’s advanced application-based project work. Advanced courses and the capstone experience may be customized to reflect individual interests, among others, in package design, publication design, advertising, signage and exhibition design, new media, web and interactivity, motion graphics, and corporate branding identity.

Photography and Digital Imaging Degree at Minneapolis Community And Technical College

The Photography and Digital Imaging program at MCTC integrates traditional film-based photo technology with the ever changing and expanding world of digital imaging.

Coursework covers metering techniques, lighting, traditional darkroom techniques, portraiture, fashion, and product photography. You will use 35mm, medium format, and large format cameras and the latest in digital capture and output technology. The complete digital workflow process is covered.

While being occupational and technical in nature, the Photography and Digital Imaging curriculum will encourage your creativity and individualized expression through hands-on assignments and personalized instruction. You will graduate from the program with a professional portfolio and a working knowledge of the professional photographic industry.

You will be required to provide your own 35mm and digital SLR cameras and lenses, professional light meter, supplies, visual curiosity and a desire to learn.

This program has an articulation agreement with the Metropolitan State University and Bemidji State University.

Animation and Digital Arts Degree at New York University

Students are immersed in a unique creative environment that teaches the traditional forms of the art of animation and explores a sandbox of advanced techniques and digital technologies.

Explore a sandbox of advanced techniques and interactive digital technologies

Students are immersed in a unique creative environment that teaches the traditional forms of the art of animation and explores a sandbox of advanced techniques and digital technologies. From capturing the motion of a dancer to animating facial expressions following a human voice, students explore ways to re-create motion and to create relationships through storytelling.
Immersion both into traditional forms of art and new forms of storytelling

At the beginning of the program, students are immersed in both the art and craft of animation. Classes focus on working with traditional media – hand drawing, painting, sculpture – according to traditional forms of arts. Students also learn to master digital animation and video techniques for observation, capture, analysis and visualization of motion from real life.

Students complete a short animated project each semester.

After the first year, students focus on their thesis. Classes cover the development phase and how to draw the map of a story, how to design animated characters and how to transform a story into spatial experiences. Students may also learn how to produce animation for the web in order to promote and broadcast a professional portfolio.
New perspectives through collaboration

As students progress in the program, they are involved in more collaborative projects. Students explore new perspectives for animation in close relationship with professionals from the industry. Classes also cover advanced animation topics including animation for interactive storytelling and gaming, animation for specific fields (i.e. scientific visualization), procedural animation and programming for animation.

Animation BA Hons at Staffordshire University

What our students say

“I’ve been pretty busy here at Ragdoll, and I’m just in the thick of finishing of a TV series called “Blips” which is now transmitting on CiTV monday – friday at around 3:30 up until christmas. Take a look at one of the episodes and you will be able to see the kind of work I have been doing!”

Adam Fenwick Graduated 2004 Currently employed at Ragdoll Stratford Upon Avon

What it’s about

Animation concerns “the illusion of life” using a sequence of hand drawn, modelled or
computer-generated characters. The course enables you to specialise in this creative area and equips you with the fundamentals of animation production skills including life drawing, storyboarding, animatics and narrative dialogue, through to completed film utilising 2D ink and paint, 3D computer and stop motion processes. You will work toward a professional portfolio and showreel of work.

What you do

The course aims to develop you as a creative animator. We provide demonstrations of industry standard equipment and techniques, animation production though workshops, lectures and seminars, peer critiques and individual tutorials, centred on a series of animation projects.

Level 1 provides a structure for learning the basic principles of animation as sought after by industry. These include timing and spacing, cycles, metamorphosis and various exercises, utilising traditional cartoon, experimental, 2D, 3D and computer aided animation.

At Level 2 we start to look at the development of characters and explore the narrative of animation. This includes scriptwriting classes, lip sync and professional audio production. Visiting professionals are involved in introducing a variety of animation practices direct from contemporary animation studios and students work on a collaborative project in animation.

Level 3 encourages and emphasises professional practice. You will be expected to produce an animated film as part of your showreel. Personal tutorials support you as you develop expertise through a negotiated programme of study, culminating in the exhibition of your paper-based and film work in the graduate exhibition.

Where next

Our animation graduates gain employment as animators/modellers in commercial studios or start their own business.

We operate a work placement scheme at the Bradford Animation Festival.

Have you also considered?
3D Character Animation and Special Effects
Stop Motion Animation and Puppet Making

Fact FileQualification:
BA(Hons)
Faculty/School:
Faculty of Arts, Media and Design
Location:
Stoke Campus
Course Length:
Normally three years full-time.
A part-time route is available.
UCAS Code:
Route A W616, Route B E616