Posts Tagged ‘practice animation’

Animation BA Hons at University Of Lincoln

Animation at Lincoln is a new and exciting development within the context of moving image, digital visualisation and contemporary narrative; ranging from game artistry, character & creature performance to experimental digital techniques.
“This was an incredible opportunity for me as I didn’t really expect to get such a position straight out of university, and particularly on such a high-profile movie! I grabbed the opportunity with both hands. ”

Graduate, Darren Rodriguez – working on the Harry Potter movie, The Prisoner of Azkaban at Framestore, London

Underpinned by a strong contextual foundation, students gain a broad understanding of the entire animation process, its production ethos, and how to prepare for the future of the medium, with regard to new technologies. The emphasis of the programme is to develop creative animators and artists with flexibility to practice their developing craft in a variety of mediums, and understand how such mediums of 2D traditional drawn animation, and 3D computer generated techniques merge to create unique innovative projects.

Students have the option to build a focused pathway of study in line with their desired career or further study aspiration.
Course Content
Level 1
Animation Principles
Historical & Contextual Practice
Representation & Animation Design
Narrative Design & Development
Animation Practice 01 & Personal Development Plan
Level 2
Sound Design
The Animation Business Case Study
Digital Visualisation & Environmental Design
Animation Practice 02 & Personal Development Plan
Characterisation & Creature Animation
Level 3
Animation Pre-Production
Dissertation
Animation Production & Team Practice
Animation Post Production & Personal Development Plan
Careers

Employment prospects are excellent and graduates in recent years have achieved positions with leading practitioners across the broad spectrum of the animation industry. Many of our students have moved on to careers with top animation studios including Disney, Lionhead, Ubisoft, Framestore-CFC and Channel 4 TV.

Computer Animation course Contents at University of the West of Scotland

Year 1

In years 1 & 2 Students concentrate on the principles of animation, planning and practice. Animation skills are introduced and developed across both years along with video production. Students learn how computer tools can be used for artistic representation. Students work on 2D and 3D animation.
Year 3

The emphasis is on developing modelling and animation skills and on independent project work. Project work, producing a demo reel, demonstrating skills and ability, for presentation to potential employers. Students also study character animation in greater depth, along with modelling and texturing.
Year 4

In the Honours year, students are expected to demonstrate an ability to work on their own on a substantial project. The Honours project offers students the opportunity to create a piece of animated work that will showcase their skills and assist them when seeking employment at the end of the course. Students also study digital effects for TV and film, and virtual reality.

Animation course description at Sheffield Hallam University

Year one modules
• introduction to technologies and equipment • animation techniques • development and delivery of digital content • cultural and ethical impact of digital technologies • contemporary animation and media practice • animation and moving image • specialism

Year two modules
• theories of creative practice • new media • film/video theory • critical methods • drawing, rendering and creative realisation

Year three modules
• creative practice • dissertation • professional placement (subject to availability) • animation/film making workshops • collaborative projects