Posts Tagged ‘character animation’

3D Character Animation Coursea at Seneca College Canada

3D Character Animation Stream

***Semester 5 Subject Name Hrs/Wk
ACT550 Advanced Acting for Animators 2
ANI501 Advanced Animation Principles 4
ANI502 Advanced Life Drawing 4
ANI504 Advanced Lighting, Texturing, Rendering 3
ANI512 Storyboarding for the 3D Environment 2
ANI521 Basic 3D Modeling 3
ANI524 Advanced Animation Tools 3
ANI531 Basic Rigging for 3D Animators 3

Semester 6 Subject Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 4
ANI625 Introduction to MEL Scripting 3
ANI630 Advanced Rigging 3
ANI671 Advanced Digital Tools II 2
LIF641 Life Drawing Portfolio Development 4
PRT681 Portfolio Presentation and Professionalism 3
STR600 Storyboarding and Project Development Advanced 2

*** Streaming subject to enrolment and not guaranteed. (Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all semesters.)

Curriculum Animation at Seneca College Canada

Semester 1 Subject Name Hrs/Wk
ANI100 Introduction to Animation 4
CHR131 Character Design – Basic Principles 2
DGT371 Digital Tools for Animators 3
EAC150 College English 3
HIS151 History of Animation 3
ICA001 Introduction to Computers and Applications 2
LAY111 Layout – Perspective 3
LIF141 Life Drawing – Structural Anatomy 4
STR100 Storyboarding – Film Structure 3

Semester 2 Subject Name Hrs/Wk
ANI200 Animation-Character Locomotion 4
CHR231 Character Construction 3
DGT250 Digital Tools – Animation 1 3
HIS251 History of Film 2
LAY211 Layout – Composition 3
LIF241 Life Drawing – Proportions and Volumes 4
STR200 Storyboarding – Script Writing 3
XXXXXX General Education Option 3

Semester 3 Subject Name Hrs/Wk
AAP310 Animation Applications 1 3
ACT350 Acting and Drama – Character Development 2
ANI300 Character Animation 4
CHR331 Character Development 3
DGT350 Digital Tools – Animation 2 2
LAY311 Layout – Location Design 3
LIF341 Life Drawing – Expressive Gestures 4
STR300 Storytelling 3
XXXXXX General Education Option 3

Semester 4 Subject Name Hrs/Wk
AAP410 Animation Applications 2 3
ACT450 Character Acting 2
ANI400 Animation – Acting and Emotions 4
LAY411 Layout – Environmental Design 3
LIF441 Life Drawing – Acting 4
STR400 Storyboarding – Sequential Composition 3
XXXXXX General Education Option 3

Film and Animation Major at Fairleigh Dickinson University Florham Madison Campus

Department of Visual and Performing Arts


In addition to the required 45 credits listed here for the major, students must fulfill the College requirements.

Animation Track

Required Theory and Production (27 credits)

ART1313 Raster Imaging and Effects
FILM1501 Introduction to Visual Storytelling
ANIM2202 Multimedia
ANIM2212 3-Dimensional Modeling
ANIM3203 3-Dimensional Animation
ANIM3330 3-Dimensional Environment Modeling
ANIM3331 Logo and Product Animation
FILM3311 Senior Thesis I
FILM3312 Senior Thesis II

Concentration Electives (18 credits)

Electives may be selected from a variety of courses in the concentration. It is recommended that each student select courses from the elective category that fits the track:
ART1314 Vector Art and Design
FILM2208 Production I
ANIM2211 Special Effects (Claymation)
ART2256 Web Design
FILM3005 Video and Film Concepts
FILM3210 Post Production I
ANIM3307 Flash for the Web
ANIM3320 Advanced Director
ANIM3340 Introduction to 3-Dimensional Character Animation
ANIM3341 Advanced 3-Dimensional Character Animation

Core Courses and Topics in Animation at Atlantic International University Hawaii

Animation
Drawing for Animation
Digital Production
2D and Alternative Techniques
Animation and Narrative
Scriptwriting
Character Animation
Animation Sound Design
Television Screenplay
Animation Producing
Screen Distribution
3D Animation
Post Production
Sound Design

Orientation Courses:

Communication & Investigation (Comprehensive Resume)
Organization Theory (Portfolio)
Experiential Learning (Autobiography)
Seminar Administrative Development (Book Summary)
Seminar Cultural Development (Practical Experience)
Seminar International Development (Publications)
Research Project in Animation:

Bachelor Thesis Project

MBM300 Thesis Proposal
MBM302 Bachelor Thesis (5,000 words)
Publication: Each Bachelor of Animation graduate is encouraged to publish their research papers either online in the public domain or through professional journals and periodicals worldwide.

Contact us to get started

We understand how busy adults do not have time to go back to school. Now, it’s possible to earn your degree in the comfort of your own home and still have time for yourself and your family. The Admissions office is here to help you, for additional information or to see if you qualify for admissions please contact us. If you are ready to apply please submit your Online Application and paste your resume and any additional comments/questions in the area provided.

Animation 2-D BFA Requirements at Rocky Mountain College of Art and Design Colorado

Total Credits Required: 120

2-D animation continues to be an expanding and popular medium.

If you select the two-dimensional major you’ll use traditional drawing skills to create perspective and character, with the computer playing a secondary production role. You’ll develop your technical skills through life drawing, composition, and perspective courses — studying proportion, line of action, structure, and basic anatomy.

Then you’ll move on to skills specific to animation – areas such as character design, clean-up, doping,
modeling, slugging, and storyboarding.
Core 2-D Animation Classes: 54 credits
History of International Animation 3 Credits
Fundamentals of Animation 3 Credits
Creative Visualization 3 Credits
Experimental Animation 3 Credits
Tools + Techniques of Contemporary Animation 3 Credits
Drawing + Acting for Animation 3 Credits
Animation Sound Design + Video Production 3 Credits
Animation Sophomore/ Junior Portfolio Review 0 Credits
Animation Media Delivery Techniques 3 Credits
Character Animation + Motion Studies 3 Credits
2-D Computer Animation 3 Credits
2-D Animation Thesis 1 3 Credits
Stop Motion Animation 3 Credits
2-D/3-D Animation Thesis 2 3 Credits
Animation Senior Portfolio Review Credits
Animation Layout + Production Design 3 Credits
Business, Ethics + Copyright for Animation 3 Credits
Animation Collective 1 3 Credits
Experimental Computer Animation 3 Credits
Animation Collective 2 3 Credits
2-D/3-D Advanced Compositing 3 Credits
Animation Electives: 6 credits

We recommend any two of the following:

Scriptwriting for Animation 3 Credits
Design + Animation for Games 3 Credits
Advanced Scripting 3 Credits
Foundation Studies: 21 credits
Digital Image Making 3 Credits
Visual Design 1 3 Credits
Drawing 1 3 Credits
Drawing 2 3 Credits
Life Drawing 1 3 Credits
Life Drawing 2 3 Credits
Freshman Portfolio Review 0 Credits
Visual Design 2 3 Credits
Communication and Critical Thought: 6 credits
Written + Oral Communication 3 Credits
Written + Oral Communication Lab 0 Credits
Philosophy of Art + Design 3 Credits
History of Art + Design: 12 credits
Art + Design History 1: Ancient to Medieval 3 Credits
Art + Design History 2: Renaissance to Contemporary 3 Credits
History of Art + Design in the Nonwestern World 3 Credits
Advanced Studies in the History of Art + Design 3 Credits
Humanities + Contemporary Thought: 9 credits
Seminar 1, Seminar 2 and one other course.

Humanities Seminar 1 3 Credits

Humanities Seminar 2 3 Credits
Seminar in Contemporary Thought: History and Theory of the Body 3 Credits
Seminar in Contemporary Thought: Theatre Studies 3 Credits
Seminar in Contemporary Thought: Identity and Power 3 Credits
Seminar in Contemporary Thought: The Cultural Politics of Consumption 3 Credits
Mathematics: 3 credits

Choose one of the following:

Basic Mathematics 3 Credits
Applied Mathematics 3 Credits
Financial Principles + Practices 3 Credits
Physical + Natural Science: 3 credits

Choose any one of the following:

Climate Change 3 Credits
Earth Science 3 Credits
Life Science 3 Credits
Human Ecology 3 Credits
Social + Behavioral Sciences: 6 credits

Choose two of the following:
Anthropology 3 Credits
Social Psychology 3 Credits
World Belief Systems 3 Credits
Biological Anthropology 3 Credits

BFA Animation & Visual Effects at Academy of Art College California

It is the objective of the School of Animation and Visual Effects to provide students with the skills needed to succeed in the field of Animation.

Students attain strong traditional skills and storytelling abilities that can then be applied to digital technology. By advisement of the department directors, the student is guided to take classes focusing on one of the main areas of the Industry which includes: Visual Effects, Games, 3D Modeling, Character Animation, Storyboarding, Visual Development, and 2D Layout and Background Painting. Emphasis is placed on creating a professional quality demo reel and/or portfolio following industry standards. Upon graduation the student is ready to enter the workforce in a number of positions.

Potential Careers: Video and Computer Game Designer, 2D and 3D Animator, 3D Modeler, Visual Effects Artist, Compositor, Storyboard Artist, Concept Artist, and Character Designer.
BFA Program Learning Outcomes
School of Animation and Visual Effects

Graduates of the School of Animation and Visual Effects will meet the following student performance criteria:

Visual Storytelling

Ability to create and develop visual stories. Ability to identify what is entertaining for an audience in a comedic or dramatic situation.
Understanding of film language and camera language as they affect storytelling, including camera angle, scale, and focal length—CG and otherwise.

Professional Readiness

Ability to present and promote demo reels and portfolios to acquire a job within the industry.
Understanding of the animation/filmmaking/game production process and workplace etiquette. Understanding of the production pipeline.
Demonstrate facility and flexibility with animation technology & software.
Knowledge of the history of the industry, as well as current trends. Awareness of how the work of the past directly informs the work of the present and future.
Understanding of target market and the need to tailor content to different project types.
Prioritize tasks and manage time effectively in a fast-paced environment. Demonstrate accountability both individually and within a team, including meeting project-staged deadlines.
Ability to execute client-initiated or self-initiated projects, including research, analytical thinking, attention to detail, and revision. Demonstrate flexibility and problem solving.
Internalization of professional quality standards.
Display curiosity about new developments in the animation/visual effects industry.
Understanding that the animation industry requires collaborative effort at all levels among concept, design, production, and management teams.

Professional Communication

Communicate effectively in a working environment using a broad animation vocabulary.
Express creative thought processes, concepts and strategies in clear and professional English.
Ability to make artistic contributions within a team.
Ability to make professional presentations.

Drawing Skills

Ability to draw convincing poses, expressions, character designs, thumbnails, and storyboards.
Understanding of anatomy of the human body in relation to life drawing and movement.
Ability to visually translate forms from 3- to 2-dimensions.
Understanding of composition, color and design.
Ability to apply observation skills and a critical eye.

Specialty Skills

In addition to the outcomes listed above, Animation and Visual Effects students may choose to acquire specialized skills.

A. Specialty Skills: Animation

Understand and apply principles of animation, including: walk/run cycles, 2 legged and 4 legged, Lip Synch, staging, squash and stretch, overlapping and follow through, line of action, silhouette, sense of timing, straight ahead and pose to pose.
Understand acting and depiction of human emotion as they apply to animation.
Knowledge of the styles of animation, including cartoon, real, and games.
For 2D Animation, demonstrate drawing skills that incorporate direct observation and visual research, and knowledge of anatomy and perspective.
Understanding of weight and physics, and ability to convey motion and interaction of moving objects.

B. Specialty Skills: Games

Understanding of gaming history.
Knowledge of game design theory basics and game animation specifics.
Awareness of current & future technology: consoles, engines, and platforms, including their limitations.
Knowledge of real time cycles, poses, and states.
Knowledge of texturing/UV/color.
Familiarity with creating models.
Understanding of the difference between low poly and high poly models.
Understanding of anatomy and architecture.
Knowledge of limitations, effects, particle systems, and fog.
Knowledge of level editors/proprietary and game scripting.

C. Specialty Skills: Modeling

Ability to model with appropriate use of form, proportion, weight, anatomy, gesture, and facial expressions.
Knowledge of Polygons, NURBS, Subdivision surfaces.
Knowledge of UVing and texturing.
Ability to create hard surfaces and.organic models.
Knowledge of architecture.
Ability to clean up topology.
Ability to rig for animation.
Knowledge of sculpture and ecroche.
Ability to do detail modeling.

D. Specialty Skills: Storyboarding / Visual Development

Understanding of story staging.
Demonstrate strong drawing skills and facility with anatomy, proportion, figure, and animals, perspective, color and design, and composition.
Ability to develop character.
Ability to create animatics.
Ability to edit and composite.

E. Specialty Skills: Layout / Background Painting

Demonstrate strong drawing skills and facility with perspective, design, composition, color, camera, and staging.
Demonstrate ability to create environment or “stage” on which animated characters will “act” or perform with foreground, medium ground, and background areas as required for each scene.
Understand camera “fielding” as is applies to 2D feature films and TV aspect ratios.
Understand light source to create value studies that set the mood for each scene.
Demonstrate ability to create and “art direct” a scene through color and design elements consistent with the overall “look” of the “film”.
Make appropriate color choices to help tell the story.
Become familiar with a variety of different paint mediums including watercolor, pastel, acrylic, and digital.

F. Specialty Skills: Compositing

Ability to finesse images to a fine degree.
Ability to composite, including node-based compositing and extraction.
Ability to rotoscope.
Ability to digitally paint.
Knowledge of photography.
Knowledge of color correction, color theory, resolution, output media (film, video, DVD), and lighting and camera.

G. Specialty Skills: VFX TD

Understand how to recreate reality.
Knowledge and understanding of light.
Ability to light digitally.
Ability to render. Ability to do multi-pass rendering.
Knowledge of UNIX. Knowledge of scripting.
Ability to work with particle systems.
Knowledge of color theory.
Knowledge of texture application.
Knowledge of physics.
Ability to apply an eye for detail.

Animation classes at Academy of Art College California

Animation Class Descriptions and Schedules

Animation classes in:

2D Animation, 3D Animation, Computer Animation, Traditional Animation, Video Games, Game Design, Game Art, Visual Effects, Background Painting, Cartooning, Character Animation, Maya Character Animation, Character Design, Digital Compositing, Photoshop Compositing, Compositing, Animation Modeling, Storyboard, Stop Motion Animation, and more!

Computer Animation course Contents at University of the West of Scotland

Year 1

In years 1 & 2 Students concentrate on the principles of animation, planning and practice. Animation skills are introduced and developed across both years along with video production. Students learn how computer tools can be used for artistic representation. Students work on 2D and 3D animation.
Year 3

The emphasis is on developing modelling and animation skills and on independent project work. Project work, producing a demo reel, demonstrating skills and ability, for presentation to potential employers. Students also study character animation in greater depth, along with modelling and texturing.
Year 4

In the Honours year, students are expected to demonstrate an ability to work on their own on a substantial project. The Honours project offers students the opportunity to create a piece of animated work that will showcase their skills and assist them when seeking employment at the end of the course. Students also study digital effects for TV and film, and virtual reality.

Computer Animation BA Hons at University Of Teesside

The increasing scale, quality, sophistication and maturity of industry use of computer graphics has led to a growing demand for graduates with specialised animation skills. This course is designed to give you exactly the skills which employers are looking for.

We cover everything from fundamental traditional skills to current state-of-the-art techniques, emphasising drawing and composition, animation skills and the use of digital studio tools.

You will specialise in 2D and 3D animation, scriptwriting and professional animation studio pre-production, sound, production and practice, with options in character animation, effects and technical animation.

* This course has a Foundation Year for applicants who don’t meet the requirements for Year 1 entry. There are limited places available.

More about the Foundation Year Games and Animation
How you learn

For each module you are studying you will be expected to attend a lecture and a tutorial session each week. Early tutorials will focus on developing skills. In the later tutorials you will be working on assessments and using this time to get feedback and advice from tutors.

You will be expected to manage your time to complete work outside the tutorial sessions. In your final year, the Practical Project allows you the freedom to set your own project based on your skills and interests.
How you are assessed

Assessment for all modules will be in the form of practical projects, which you work on throughout the year.
Professional accreditation

This is one of only six courses in the UK to be endorsed through the industry-backed Sector Skills Council accreditation scheme.
Professional placement

You may apply to take a year-long supervised work placement between your second and final years. Placements provide an opportunity for you to improve your employment prospects by developing new skills and deepening your understanding of the subject.

The placement year is assessed and contributes to your final degree award. Students are selected by employers through interview and are normally paid by the host organisation during the placement.
Career opportunities

You will learn the skills you will need for a career in film and TV, the multimedia and games industries, advertising or visualisation.
Entry requirements

A typical offer will be 220-280 tariff points which must include at least two A levels or equivalent.

Normally you will be expected to attend an interview.

You must also be able to show evidence of artistic ability with either an art-based qualification or a portfolio of work.

If you apply for a course for which your educational background is inappropriate, you may receive an offer in a related but more suitable area.

Animation course description at Glendale Community College

As of Fall 2008 we will be offering a total of six skill sets in the following areas, three of which are currently being rolled out:

Active – spring 2008:
Motion Graphic Design (2d digital animation)
3d Digital Modeling
3d Texturing

To be added – Fall 2008:
3d Character Setup
3d Character Animation
Digital Sculpture

Industry professionals will be teaching classes in all areas. Yes, the cost of a single semester long course is $60.00!! All skill sets are intended to be taken over a 4 semesters (for most students two years) and are aimed ad providing students with entry level artist skills. Please download this .rtf which provides a detailed description of each course.
Motion Graphic Design Sequence
Semester 1 – Photo 121: Imaging with Photoshop 1
Semester 2 – Art 220: Introduction to Motion Graphics, Photo 125: Special Effects with Photoshop
Semester 3 – Art 221: Advanced Motion Graphics
Semester 4 – Art 247: Portfolio Development

Digital Modeling Sequence
Semester 1 – Art 230: Introduction to Maya
Semester 2 – Art 231: Inorganic Modeling
Semester 3 – Art 232: Organic Modeling
Semester 4 – Art 247: Portfolio Development

Texturing Sequence
Semester 1 – Art 230: Introduction to Maya, Photo 121: Imaging with Photoshop I
Semester 2 – Art 237: Texturing I, Photo 125: Special Effects with Photoshop
Semester 3 – Art 238: Texturing II
Semester 4 – Art 247: Portfolio Development

Character Setup Sequence
Semester 1 – Art 230: Introduction to Maya
Semester 2 – Art 233: Kinematic Set-Up of Digital Characters
Semester 3 – Art 234: Advanced Character Set-Up
Semester 4 – Art 247: Portfolio Development

Character Animation Sequence
Semester 1 – Art 230: Introduction to Maya
Semester 2 – Art 235: 3d Character Animation
Semester 3 – Art 235: 3d Character Animation (repeatable)
Semester 4 – Art 247: Portfolio Development

Digital Sculpture Sequence
Semester 1 – Art 230: Introduction to Maya
Semester 2 – Art 245: Digital Sculpture I
Semester 3 – Art 246: Advanced Digital Sculpture
Semester 4 – Art 247: Portfolio Development