Posts Tagged ‘art exhibition’

Photographic Practice Degree at Australian Correspondence Schools

Course Code BPH101
Fee Code S2
Number of Assignments 8
Duration (approx) 100 hours

Learn how to make your pictures stand out from the crowd!

This is a great course is for those who want to improve their photography skills and potentially work as a photographer in any field.
You will understand how to tell a story with an image
How to turn your photographic skills into a business
Understand the photographic industry
Special photographic techniques
How to photograph anything well
Produce photos with special effects

This course can help you understand the potentials and limitations of a camera and conceive ideas to find a way around difficulties you encounter. It is designed to assist turning you into a more flexible and skilled photographer.

COURSE STRUCTURE

There are 8 lessons as follows:

Composition

Choosing the subject, Lighting the subject, Placing the subject in the frame, Choosing the medium for recording,

Photographing People

Snapshots, Portraiture, Posing for Photographs, Nude Photography, Fashion, Photography & Wedding Photography

Nature & Landscape Photography

Photographing Water, Plants, Landscapes & other Natural subjects

Colour vs. black & white

Types of film, Analysing photos, Photography for newspapers, etc.

Special Techniques

Creating Effects,Sport Photography, Cropping, Non Standard Film(eg.Lith Film, InfraRed etc)

Illustrative Photography

Telling a story with a photo (eg. advertising, sports event, fashion parade or art exhibition), Streetscape photography etc.

Publishing

Illustrating articles, Analysing photos in magazines, Understanding the industry and photo opportunities

Business Opportunities in Photography

Freelance photography, Commercial photography, Planning a Photographic Session, Studio Photography, What to Charge, Gallery Sales, Written Contracts


AIMS

Compose photographs in a way that matches a predetermined aim.
Explain a variety of ways to take better photographs of people.
Explain a variety of ways to take better photographs of landscapes or other natural subjects.
Differentiate between appropriate use of colour and black and white photography.
Create varied visual affects through the use of special techniques.
Explain a variety of ways to take better illustrative photographs.
Explain a variety of ways to take better photographs for use in print or electronic media.
Determine the nature and scope of business opportunities in photography.

MEMBERSHIPS AND AFFILIATIONS:

THE INTERNATIONAL ACCREDITATION AND RECOGNITION COUNCIL
THE AUSTRALIAN COUNCIL FOR PRIVATE EDUCATION AND TRAINING
AGP (ACS GLOBAL PARTNER)
BRITISH INSTITUTE FOR LEARNING AND DEVELOPMENT
STUDY GOLD COAST

Bachelor of Arts Photography at Charles Sturt University

About the course

Students learn a wide range of photographic skills and practices from fine art to commercial. Photo-techniques from analogue to the latest digital imaging are covered.

Graduates of this course will have a well-developed aesthetic sense, strong visual problem solving skills and be technically well equipped to produce innovative, exciting and questioning photo-based work.
Where it will take you

Graduates may work professionally as photographers in areas such as:
commercial, advertising, corporate and industrial either for professional studios or freelance
fine art exhibition and installation
media outlets such as magazines and newspapers either on a freelance or editorial basis
galleries, museums and government
Course components

The course consists of a core of eight studio-based subjects in the first two years, and two large studio-based subjects in the third year. These are supported by a contextual theory component of six subjects, and a minor elective sequence of five subjects. In the minor electives, students can elect subjects from other courses in the School of Visual & Performing Arts, such as Graphic Design, Multimedia, Animation and Visual Effects, Television Production, Acting for Stage and Screen, Design For Theatre and Television, and Jewellery.

The emphasis in the first year is on the acquisition of technical and aesthetic skills for the production of photographic works via both digital and analogue mediums. These skills are underpinned by contextual studies in photo-history, design theory and cultural studies.

In the second year the course concentrates on exploring, extending and building upon technical and conceptual skills gained in the first year. Emphasis is placed on students producing creative works of a high standard. Topics such as advanced digital photography, studio formats and lighting, imaging theories and techniques including critical analysis and interpretation of photographic imagery are introduced at this level.

In the third year students identify and investigate areas of photographic practice of particlar relevance to their career aspirations. These studies are linked and supported by a research seminar program.
The latest facilities

To make sure you are experienced using the equipment and techniques found in the workplace, our facilities include:
digital photograpy facilities
digital imaging labs
analogue darkrooms
lighting studios
public gallery space
Hands-on experience

Students work collaboratively or individually on a range of photographic projects which may culminate in the production of a book, a CD-ROM or DVD, and a public exhibition of the work.
Graduation requirements

To graduate students must satisfactorily complete 192 points (normally 22 subjects).

Associate Degree in Photography at Charles Sturt University

Students learn a wide range of photographic skills and practices from fine art to commercial. Photo-techniques from analogue to the latest digital imaging are covered.

Graduates of this course will have a well-developed aesthetic sense, strong visual problem solving skills and be technically well equipped to produce innovative, exciting and questioning photo-based work.
Where it will take you

Graduates may work professionally as photographers in areas such as:
commercial, advertising, corporate and industrial either for professional studios or freelance
fine art exhibition and installation
media outlets such as magazines and newspapers either on a freelance or editorial basis
galleries, museums and government
Course components

The course consists of a core of eight studio-based subjects in the first two years, and two large studio-based subjects in the third year. These are supported by a contextual theory component of six subjects, and a minor elective sequence of five subjects. In the minor electives, students can elect subjects from other courses in the School of Visual & Performing Arts, such as Graphic Design, Multimedia, Animation and Visual Effects, Television Production, Acting for Stage and Screen, Design For Theatre and Television, and Jewellery.

The emphasis in the first year is on the acquisition of technical and aesthetic skills for the production of photographic works via both digital and analogue mediums. These skills are underpinned by contextual studies in photo-history, design theory and cultural studies.

In the second year the course concentrates on exploring, extending and building upon technical and conceptual skills gained in the first year. Emphasis is placed on students producing creative works of a high standard. Topics such as advanced digital photography, studio formats and lighting, imaging theories and techniques including critical analysis and interpretation of photographic imagery are introduced at this level.

In the third year students identify and investigate areas of photographic practice of particlar relevance to their career aspirations. These studies are linked and supported by a research seminar program.
The latest facilities

To make sure you are experienced using the equipment and techniques found in the workplace, our facilities include:
digital photograpy facilities
digital imaging labs
analogue darkrooms
lighting studios
public gallery space
Hands-on experience

Students work collaboratively or individually on a range of photographic projects which may culminate in the production of a book, a CD-ROM or DVD, and a public exhibition of the work.
Graduation requirements

To graduate students must satisfactorily complete 192 points (normally 22 subjects).

Experimental Animation Degree at Maryland Institute College Of Art

MICA approaches experimental animation as an art form, empowering you to create eloquent and original contemporary work through an understanding not only of the technology for production, but also of the historical sources and contemporary social and artistic context for your work. You’ll begin with the foundation for all compelling animation the essence of character creation and the narrative. You’ll sample both digital and traditional 2D and 3D tools and processes, and then select from a range of upper-division courses that allow you to dive in depth into the approaches that best suit your creative vision. You will be encouraged to pursue original research, experimentation, and production using state-of-the-art processes and industry-standard computer hardware and software systems, and to explore multiple distribution opportunities for your work.

The essence of animation is to give life to images and objects. These moving images then “live” to communicate a culture’s stories or to convey the fundamental rhythms and patterns of being. Animation draws from rich global and historical sources—from the masks and trappings of prehistoric ritual to the kinetic mechanisms and illustrations of the 19th century to the narrative formulas and pictorial techniques of 20th century filmmaking. Animation’s sources retain their vitality even as the field expands to integrate new forms and concepts, and adapts to new cultural conditions.

The interest in animation is greater than ever. A recent Museum of Modern Art exhibition of Pixar cartoon animation drew huge crowds to the museum in New York. Groundbreaking work in animation is in demand for a wide array of uses—computer games, entertainment, courtroom reconstructions, documentation of scientific advances. Computer technologies also enable artists to animate entirely new forms of “synthetic” space, “artificial” life forms, virtual realities, “smart” environments, and lifelike animatronics. These new processes and forms promise to take artists into an unknown and exciting future.

Animation has been energized and transformed by computerized systems that let individual artists create moving images, dynamic objects, and global artworks that once could have been produced only through the efforts of large teams with significant resources. At the same time, the meticulous processes of hand-drawn animation, claymation, and other non-digital forms of animation are experiencing a renaissance around the world. At MICA, you can explore both directions and find your own voice as an artist.
From Character to Narrative

MICA’s animation program builds on the traditional and digital skills you gained in foundation to focus on creating characters that your audience will care about. You’ll learn to use digital tools to animate your character in both 3D and 2D, and in the junior year you’ll focus on using your traditional and computer-based techniques to create a story. Your senior year is spent turning your work into professional-quality finished product in post production.
Hands-on Workshops

One-credit technical workshops in animation let you explore a variety of techniques— from acting to stop motion to creating bones and rigging—that will improve the effectiveness of your characters and animations.
Cutting Edge Experience

Research-focused classes at MICA let animation explore new technologies and work at the cutting edge of the field. Recent classes have partnered the animation department with Big Huge Games and the technology firm Direct Dimensions, where students explored the latest technology in 3D scanning. Internships have put student in a range of industries—a recent sampling: Seoul Movie Company, Ltd, Korea; Sesame Street, New York; Firaxis Games, Baltimore; Smithsonian Institutions, National Museum of the American Indian; Wilmer Eye Institute, Johns Hopkins Hospital Microsurgery Advanced Design Lab, Baltimore; Big Huge Games, Baltimore; Eyemaginations, Baltimore; MTV Networks, New York.
Facilities

Animation majors at MICA have access to a full array of tools for digital and traditional animation. Three animation labs in Brown Center, where the department is based, feature powerful PC hardware and state-of-the-art software for 3D animation, as well as projection and sound equipment for critiques of student work. In addition, students have access to outstanding equipment for sound and video recording and editing.