Posts Tagged ‘animators’
Semester 5 Subject Name Hrs/Wk
ANI510 Character Polygon Model 3
ANI514 Texturing and Painting for Animators 3
ANI520 Lighting for Animators 1
ANI530 Game Animation 4
ANI540 Environment and Asset Modeling 3
ANI550 Game Engine Integration for Animators 4
ANI560 Game Development for Animators 3
PRD502 Production Management 3
Semester 6 Subject Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 4
ANI631 Advanced Game Animation 4
ANI670 Production Development 4
ANI671 Advanced Digital Tools II 2
PRT682 Portfolio Preparation 1
Tags: animators, digital tools, game art, game development, painting, portfolio preparation, production management, seneca college canada
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3D Character Animation Stream
***Semester 5 Subject Name Hrs/Wk
ACT550 Advanced Acting for Animators 2
ANI501 Advanced Animation Principles 4
ANI502 Advanced Life Drawing 4
ANI504 Advanced Lighting, Texturing, Rendering 3
ANI512 Storyboarding for the 3D Environment 2
ANI521 Basic 3D Modeling 3
ANI524 Advanced Animation Tools 3
ANI531 Basic Rigging for 3D Animators 3
Semester 6 Subject Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 4
ANI625 Introduction to MEL Scripting 3
ANI630 Advanced Rigging 3
ANI671 Advanced Digital Tools II 2
LIF641 Life Drawing Portfolio Development 4
PRT681 Portfolio Presentation and Professionalism 3
STR600 Storyboarding and Project Development Advanced 2
*** Streaming subject to enrolment and not guaranteed. (Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all semesters.)
Tags: 3d environment, advanced lighting, animation principles, animation tools, animators, character animation, digital tools, portfolio presentation, professionalism, rigging, scripting, semesters, seneca college canada, storyboarding, streams
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Semester 1 Subject Name Hrs/Wk
ANI100 Introduction to Animation 4
CHR131 Character Design – Basic Principles 2
DGT371 Digital Tools for Animators 3
EAC150 College English 3
HIS151 History of Animation 3
ICA001 Introduction to Computers and Applications 2
LAY111 Layout – Perspective 3
LIF141 Life Drawing – Structural Anatomy 4
STR100 Storyboarding – Film Structure 3
Semester 2 Subject Name Hrs/Wk
ANI200 Animation-Character Locomotion 4
CHR231 Character Construction 3
DGT250 Digital Tools – Animation 1 3
HIS251 History of Film 2
LAY211 Layout – Composition 3
LIF241 Life Drawing – Proportions and Volumes 4
STR200 Storyboarding – Script Writing 3
XXXXXX General Education Option 3
Semester 3 Subject Name Hrs/Wk
AAP310 Animation Applications 1 3
ACT350 Acting and Drama – Character Development 2
ANI300 Character Animation 4
CHR331 Character Development 3
DGT350 Digital Tools – Animation 2 2
LAY311 Layout – Location Design 3
LIF341 Life Drawing – Expressive Gestures 4
STR300 Storytelling 3
XXXXXX General Education Option 3
Semester 4 Subject Name Hrs/Wk
AAP410 Animation Applications 2 3
ACT450 Character Acting 2
ANI400 Animation – Acting and Emotions 4
LAY411 Layout – Environmental Design 3
LIF441 Life Drawing – Acting 4
STR400 Storyboarding – Sequential Composition 3
XXXXXX General Education Option 3
Tags: animators, character animation, character construction, character development, construction 3, film 2, film structure, history of film, seneca college canada
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This three-year program provides students with training in both traditional and digital animation. Following the first year of study in traditional animation techniques, students have the option of pursuing either traditional or digital animation. They learn the skills necessary to work effectively as animators in a variety of settings. Graduates acquire the skills necessary to work independently, collaboratively, and in studio settings.
Tags: animation degree, animators, digital animation, studio settings, traditional animation techniques
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This course provides a technical and creative development route in the specific area of animation creation for the games industry. It involves basic drawing, 3D modelling, and 3D animation including facial animation and motion capture. It is targeted at students who see their role as the next generation of 3D animators in the computer games industry
Tags: animation creation, animators, ba hons, computer games industry, creative development, drawing, facial animation, motion capture, next generation, university of teesside
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You know that scene in the third Pirates of the Caribbean movie when the boat sails off the edge of the world? Well, keep it to yourself, but the dirty little secret that Hollywood doesn’t want you to know is that this scene was not shot on location. It was created through the use of many computers, a boatload of software, and a veritable crew of designers, artists, 3-D animators, and storytellers.
Digital Art and Design equips you to work in the field of modern entertainment, which requires a new breed of artist and designer, one who works as easily and as well in the digital world as in the real world. From movies to computer game design and everything in between, Digital Art and Design is a major right on the edge of art and technology.
Tags: animation, animators, bachelor of science, boat sails, boatload, computer game design, dakota state university, designers, digital art, dirty little secret, edge of the world, hollywood, modern entertainment, new breed, pirates of the caribbean, pirates of the caribbean movie, storytellers, technology bachelor
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Concordia’s Cinema programs are distinguished from many others by the fact that they are housed in the Faculty of Fine Arts and thus, approach their subject matter primarily as a means of artistic expression. Consequently, a central aim of these programs is to prepare students to become filmmakers, film animators or film historians/critics who have a two-fold awareness: the artistic and cultural potential of the medium, and its history and traditions.
Cinema programs are oriented towards art and culture rather than industry and commerce. However, it should be noted that students are educated in the technical aspects of filmmaking as well as in financial and commercial factors. The programs attempt to strike a balance between the practical and the purely creative aspects of cinema, just as they seek to achieve a balance between social and aesthetic concerns.
Curriculum
Major in Film Production — 54 credits
Intended for students with a mature outlook, who possess knowledge of visual arts culture and an ability to articulate their ideas about film as an independent art form. This program provides students with a perspective on the aesthetics of creation and comprehensive knowledge of the mechanics involved in producing motion pictures. Film is viewed as a method of cultural expression and students are encouraged to explore the various cinematic techniques which will give form and shape to their ideas. Cameras, lighting, 16mm motion picture techniques, sound and editing are taught. Cinema students are also made aware of the financial and commercial aspects of filmmaking.
Specialization in Film Production — 66 credits
The Specialization is offered only at the third year level. Students in the Major may apply to transfer to the Specialization in their third year. It is strongly recommended that students in the Specialization have, or acquire, knowledge of French.
Tags: aesthetic concerns, animators, art form, artistic expression, bfa, central aim, cinema programs, cinematic techniques, commercial aspects, commercial factors, concordia university montreal, creative aspects, film historians, film production, french film, independent art, level students, mature outlook, specialization
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Concordia’s Cinema programs are distinguished from many others by the fact that they are housed in the Faculty of Fine Arts and thus, approach their subject matter primarily as a means of artistic expression. Consequently, a central aim of these programs is to prepare students to become filmmakers, film animators or film historians/critics who have a two-fold awareness: the artistic and cultural potential of the medium, and its history and traditions.
Cinema programs are oriented towards art and culture rather than industry and commerce. However, it should be noted that students are educated in the technical aspects of filmmaking as well as in financial and commercial factors. The programs attempt to strike a balance between the practical and the purely creative aspects of cinema, just as they seek to achieve a balance between social and aesthetic concerns.
Curriculum
Major in Film Animation — 60 credits
Minor in Film Animation — 30 credits
Designed to teach the full process of film animation including theory and practice, the program offers a thorough grounding in the art and technique of frame-by-frame filmmaking. Students are encouraged to develop their own creative potential and to select, from an ever widening range of animation methods, the style most suitable for their own personal expression. Students are also encouraged to complete studio art electives in order to develop their abilities in the areas of design, drawing and colouring.
Tags: aesthetic concerns, animation methods, animators, art and culture, artistic expression, bfa, central aim, cinema programs, commercial factors, concordia university montreal, creative aspects, design drawing, film animation, film historians, filmmaking, frame by frame, personal expression, studio art electives, technical aspects, theory and practice
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