Posts Tagged ‘animation principles’

BFA in Media Arts & Animation at Atlanta College of Art Georgia

Media Arts & Animation — Bachelor of Fine Arts
Location-based entertainment, film and video, architecture, virtual reality, broadcast television, advertising, education, gaming, medical sciences, and forensics are among the industries that benefit from the techniques of traditional and digital animation. The course of studies at The Art Institute develops students’ skills in design, illustration, compositing, 3D computer modeling, and other areas needed to enter the animation field. Students begin the media arts & animation program with a foundation in drawing, color, writing, and character design along with introductory computer applications. Under the guidance of industry-experienced faculty, students begin to learn advanced 2D and 3D animation principles as well as story development, background design, scenic layout, and special effects. In increasingly more advanced courses, students learn and become experienced with program-specific software, such as Macromedia Flash, Adobe Photoshop, Adobe After Effects, and Autodesk Maya. At the end of the program, students take a sequence of portfolio courses in which they design and execute specialized projects that form a part of their digital portfolios to showcase their conceptual and creative skills and abilities in both traditional and digital 2D and 3D techniques. All students develop a Web site in order to present this portfolio to a wide audience of potential employers upon graduation.

During their studies at The Art Institute, students are encouraged to apply for internships, participate in active student and professional organizations, enter national contests and film festivals, and attend conferences, such as SIGGRAPH, all of which enable them to become familiar with a developing industry and with the people who make the industry such a vibrant one in today’s world of communications and entertainment.

Media arts & animation graduates enter various aspects of the animation industry, specializing in fields such as computer-generated lighting, compositing and rendering, storyboarding, texturing, special effects, motion graphics, and others. In addition, the need for 2D and Flash animators continues to grow in order to support Web-based corporate communications, e-commerce, and marketing.
Total Credit Hours: 192
12 Quarters

3D Character Animation Coursea at Seneca College Canada

3D Character Animation Stream

***Semester 5 Subject Name Hrs/Wk
ACT550 Advanced Acting for Animators 2
ANI501 Advanced Animation Principles 4
ANI502 Advanced Life Drawing 4
ANI504 Advanced Lighting, Texturing, Rendering 3
ANI512 Storyboarding for the 3D Environment 2
ANI521 Basic 3D Modeling 3
ANI524 Advanced Animation Tools 3
ANI531 Basic Rigging for 3D Animators 3

Semester 6 Subject Name Hrs/Wk
ANI623 Lighting, Texturing Rendering II 3
ANI624 Advanced Character Animation II 4
ANI625 Introduction to MEL Scripting 3
ANI630 Advanced Rigging 3
ANI671 Advanced Digital Tools II 2
LIF641 Life Drawing Portfolio Development 4
PRT681 Portfolio Presentation and Professionalism 3
STR600 Storyboarding and Project Development Advanced 2

*** Streaming subject to enrolment and not guaranteed. (Students are required to make stream selection by week 2 of the 4th semester. Both streams may not be available in all semesters.)

Curriculum of Visual & Game Programming at Art Institute of Southern California

Curriculum
First Quarter
FS101 Fundamentals/Observational Drawing show details
FS102 Fundamentals of Design show details
FS103 Color Theory show details
FS104 Computer Applications show details
HU110 College English show details
Second Quarter
FS122 Image Manipulation show details
MA1112 Drawing & Anatomy show details
VG1102 History of Animation & Games show details
VG1106 Operating Systems & Shell Scripting show details
Liberal Studies Elective Requirement
Third Quarter
FS111 Drawing, Proportion & Perspective show details
MA1133 2-D Animation Principles show details
MA1134 Principles of 3-D Modeling show details
VG1112 Principles of Programming show details
Mathemtics Elective Requirement
Fourth Quarter
GA2211 Hard Surface & Organic Modeling show details
MA2204 3-D Animation show details
VG1126 Object-Oriented Programming show details
VG1128 Continuous Mathematics for Applications show details
Mathematics & Sciences Elective Requirement
Fifth Quarter
GA2212 Game Modeling & Animation show details
GA3311 Material & Lighting show details
GA3314 3-D Character Rigging show details
HU111 Effective Speaking show details
VG2221 Design Patterns & Data Structures show details
Sixth Quarter
GA3324 Character Modeling show details
HU130 Visual Language & Culture show details
MA2212 3-D Camera Techniques show details
VG2230 Physics of Motion, Light & Sound show details
VG3323 3D Scripting show details
Seventh Quarter
FS239 Career Development show details
MA1131 Conceptual Storytelling show details
MA3322 3-D Visual Effects show details
VG1140 Geometry for Computer Graphics show details
VG2215 Programming for Shading 1 show details
Eighth Quarter
VG2214 Technical Animation show details
VG3315 Programming for Shading II show details
VG3327 Games for the Net show details
**Humanities Writing Elective Requirement
**Liberal Studies Elective Requirement
Ninth Quarter
VG3302 Software Development for Game & Animation show details
VG3312 Level Design show details
VG3321 Artificial Intelligence in Game Design show details
*1st Elective Requirement
Social & Behavioral Sciences Requirement
Tenth Quarter
VG3308 Manipulation of Motion Capture Data show details
VG3331 Game Prototyping show details
VG4425 Programming for Computer Graphics show details
Humanities Art Elective Requirement
Social & Behavioral Sciences Elective Requirement
Eleventh Quarter
VG4401 Advanced Game Prototyping show details
VG4426 Senior Project Preparation show details
VG4430 Game Engine Scripting show details
*2nd Elective Requirement
**Humanities Elective Requirement
Twelfth Quarter
FS497 Portfolio II show details
VG4450 Senior Project show details
*3rd Elective Requirement
**Liberal Studies Elective Requirement
Social & Behavioral Sciences Elective Requirement
Electives
1st elective may be chosen from lower division (1000– or 2000–level courses) or from upper division courses (3000– or 4000–level courses). 2nd and 3rd electives must be selected from upper division courses (3000– or 4000–level courses). Electives may not be chosed from Liberal Studies classes. Prerequisites must be met.

Curriculum of BS in Game Art & Design at Art Institute of Southern California

Curriculum
First Quarter
FS101 Fundamentals/Observational Drawing show details
FS102 Fundamentals of Design show details
FS103 Color Theory show details
FS104 Computer Applications show details
HU110 College English show details
Second Quarter
FS111 Drawing, Proportion & Perspective show details
FS122 Image Manipulation show details
FS131 Typography I — Traditional show details
HU111 Effective Speaking show details
MA1112 Drawing & Anatomy show details
Third Quarter
GA1121 Survey of the Game Industry show details
MA1122 Character & Object Design show details
MA1124 Sculpture for Animation show details
MA1132 Life Drawing & Gesture show details
Mathematics Elective Requirement
Fourth Quarter
GA2201 Game Design & Game Play show details
HU130 Visual Language & Culture show details
MA1131 Conceptual Storytelling show details
MA1133 2-D Animation Principles show details
MA1134 Principles of 3-D Modeling show details
Fifth Quarter
GA2212 Game Modeling & Animation show details
MA2201 Background Design & Layout show details
MA2202 Storyboarding for Animation show details
MA2204 3-D Animation show details
Mathematics & Sciences Elective Requirement
Sixth Quarter
FS239 Career Development show details
GA2211 Hard Surface & Organic Modeling show details
GA2502 Game Assets Development show details
MA2212 3-D Camera Techniques show details
*1st Elective Requirement
Seventh Quarter
GA3311 Material & Lighting show details
GA3312 Level Design show details
GA3313 Designing 3-D Environments show details
GA3314 3-D Character Rigging show details
Liberal Studies Elective Requirement
Eighth Quarter
GA3322 Advanced Level Design show details
GA3324 Character Modeling show details
GA3333 Introduction to Scripting Languages show details
MA3312 Advanced Lighting & Texture show details
Social & Behavioral Sciences Elective Requirement
Ninth Quarter
GA3323 3-D Scripting show details
GA3331 Game Prototyping show details
GA3512 Mapping for Games show details
Humanities Art Elective Requirement
**Humanities Writing Elective Requirement
Tenth Quarter
GA4401 Advanced Game Prototyping show details
GA4402 Senior Project Planning show details
GA4403 Intermediate Scripting Languages show details
MA3324 Character Animation show details
**Liberal Studies Elective Requirement
Eleventh Quarter
GA4412 Senior Project I show details
GA4453 Advanced Game Modeling & Texturing
*2nd Elective Requirement
Social & Behavioral Sciences Elective Requirement
**Humanities Elective Requirement
Twelfth Quarter
FS497 Portfolio II show details
GA4422 Senior Project II show details
*3rd Elective Requirement
**Liberal Studies Elective Requirement
Social & Behavioral Sciences Elective Requirement
Electives
1st elective may be chosen from lower division (1000– or 2000–level courses) or from upper division courses (3000– or 4000–level courses). 2nd and 3rd electives must be selected from upper division courses (3000– or 4000–level courses). Electives may not be chosed from Liberal Studies classes. Prerequisites must be met.

Curriculum of Media Arts & Animation at Art Institute of Southern California

Curriculum
First Quarter
FS101 Fundamentals/Observational Drawing show details
FS102 Fundamentals of Design show details
FS103 Color Theory show details
FS104 Computer Applications show details
HU110 College English show details
Second Quarter
FS111 Drawing, Proportion & Perspective show details
FS122 Image Manipulation show details
FS131 Typography I — Traditional show details
HU111 Effective Speaking show details
MA1112 Drawing & Anatomy show details
Third Quarter
MA1121 Language of Animation & Film show details
MA1122 Character & Object Design show details
MA1123 Acting & Movement show details
MA1124 Sculpture for Animation show details
Liberal Studies Elective Requirement
Fourth Quarter

HU130 Visual Language & Culture show details
MA1131 Conceptual Storytelling show details
MA1132 Life Drawing & Gesture show details
MA1133 2-D Animation Principles show details
MA1134 Principles of 3-D Modeling show details
Fifth Quarter
MA2201 Background Design & Layout show details
MA2202 Storyboarding for Animation show details
MA2203 2-D Animation show details
MA2204 3-D Animation show details
Mathematics Elective Requirement
Sixth Quarter
FS239 Career Development show details
GA2211 Hard Surface & Organic Modeling show details
MA2212 3-D Camera Techniques show details
MA2213 Digital Ink & Paint show details
MA2214 Audio for Animation show details
Seventh Quarter
GA3311 Material & Lighting show details
GA3314 3-D Character Rigging show details
MA2241 Motion Graphics show details
MA3306 Web Animation show details
Mathematics & Sciences Elective Requirement
Eighth Quarter
GA3324 Character Modeling show details
MA3303 Advanced 2-D Animation show details
MA3316 Compositing show details
*1st Elective Requirement
Social & Behavioral Sciences Elective Requirement
Ninth Quarter
MA3312 Advanced Lighting & Texture show details
MA3313 2-D Animation Studio show details
MA3321 Portfolio Fundamentals show details
MA3324 Character Animation show details
**Humanities Writing Elective Requirement
Tenth Quarter
MA3322 3-D Visual Effects show details
MA3323 Pre-Production Team show details
MA4402 Editing Techniques show details
Humanities Art Elective Requirement
**Liberal Studies Elective Requirement
Eleventh Quarter
MA4403 Production Team show details
MA4411 Animation Portfolio Production show details
MA4413 3-D Animation Studio show details
Social & Behavioral Sciences Elective Requirement
**Humanities Elective Requirement
Twelfth Quarter
FS497 Portfolio II show details
* 2nd Elective
*3rd Elective Requirement
**Liberal Studies Elective Requirement
Social & Behavioral Sciences Elective Requirement
Electives
1st elective may be chosen from lower division (1000– or 2000–level courses) or from upper division courses (3000– or 4000–level courses). 2nd and 3rd electives must be selected from upper division courses (3000– or 4000–level courses). Electives may not be chosed from Liberal Studies classes. Prerequisites must be met.
Liberal Studies
Liberal Studies electives designated with two asterisks must be chosen from upper division (300–400 level) Liberal Studies courses.

Cousrse of Animation at Mount Ida College Massachusetts

Code Title Credits

TERM 1
ANIM 10102 Introduction to Life Drawing 3
ANIM 13921 Animation Principles 1 5
ANIM 17198 Visual Concepts 3
ANIM 18081 Introduction to Dimensional Drawing 4
ANIM 10009 Introduction to Digital Tools 3
ENGL 17889GD Composition and Rhetoric 3
Total: 21

TERM 2
ANIM 13672 Introduction to Dynamic Anatomy 3
ANIM 10082 Animation Principles 2 5
ANIM 10172 Story and Sequential Narrative 3
ANIM 19014 Drawing for Layout 4
ANIM 10036 Digital Methodologies: 2-D Animation 3
ANIM 19599GD Animation History 3
Total: 21

TERM 3
ANIM 28263 Intermediate Figure Analysis 3
ANIM 27198 Action Analysis: Animation and Design 5
ANIM 30102 Storyboarding: Advanced Story Structure 3
ANIM 26859 Visual Development: Layout and Painting 4
ANIM 20065 Digital Methodologies: Dialogue, Music and Sound Effects 3
HIST 18653GD Art in Social and Cultural Context 3
Total: 21

TERM 4
ANIM 22350 Exploration of Figure Analysis 3
ANIM 20036 Animation: Dialogue and Design 5
ANIM 20016 Sequential Narrative and Performance 5
ANIM 25586 Digital Painting and Layout 4
ANIM 28448 Digital Methodologies: 3-D Modelling 3
HIST 10101GD History of Film 3
Total: 23

TERM 5
ANIM 37370 Continuity, Design and Figurative Performance 3
ANIM 36529 Animation: Classical and Stop Motion 6
ANIM 30261 Storyboarding: Advanced Story Structure 3
ANIM 30408 Layout and Art Direction 3
ANIM 33431 Digital Methodologies: 3-D Animation 3
HUMN 27198GD Studies of Character and Culture 3
COWT 10023 Co-op Forum (Degree Programs) -
Total: 21

TERM 6
ANIM 37721 Exploring Character and Costume 3
ANIM 30123 Animation Production 3
ANIM 30261 Storyboarding: Project Development 3
ANIM 30146 Layout and Production 3
ANIM 34310 Digital Methodologies: Character Rigging and Setup 3
CULT 14717GD Music: Structure and Culture 3
Total: 18
1
MAY WORK TERM
COWT 18888 Co-op Work Term (Degree Programs) -

TERM 7
ANIM 44310 Advanced Figure Drawing and Art Direction 3
ANIM 45436 Senior Animation Project 6
plus 2 Breadth Electives 6
Total: 15

TERM 8
ANIM 47028 Capstone Animation Project 9
plus 2 Breadth Electives 6
Total: 15

Animation BA Hons at University Of Lincoln

Animation at Lincoln is a new and exciting development within the context of moving image, digital visualisation and contemporary narrative; ranging from game artistry, character & creature performance to experimental digital techniques.
“This was an incredible opportunity for me as I didn’t really expect to get such a position straight out of university, and particularly on such a high-profile movie! I grabbed the opportunity with both hands. ”

Graduate, Darren Rodriguez – working on the Harry Potter movie, The Prisoner of Azkaban at Framestore, London

Underpinned by a strong contextual foundation, students gain a broad understanding of the entire animation process, its production ethos, and how to prepare for the future of the medium, with regard to new technologies. The emphasis of the programme is to develop creative animators and artists with flexibility to practice their developing craft in a variety of mediums, and understand how such mediums of 2D traditional drawn animation, and 3D computer generated techniques merge to create unique innovative projects.

Students have the option to build a focused pathway of study in line with their desired career or further study aspiration.
Course Content
Level 1
Animation Principles
Historical & Contextual Practice
Representation & Animation Design
Narrative Design & Development
Animation Practice 01 & Personal Development Plan
Level 2
Sound Design
The Animation Business Case Study
Digital Visualisation & Environmental Design
Animation Practice 02 & Personal Development Plan
Characterisation & Creature Animation
Level 3
Animation Pre-Production
Dissertation
Animation Production & Team Practice
Animation Post Production & Personal Development Plan
Careers

Employment prospects are excellent and graduates in recent years have achieved positions with leading practitioners across the broad spectrum of the animation industry. Many of our students have moved on to careers with top animation studios including Disney, Lionhead, Ubisoft, Framestore-CFC and Channel 4 TV.

Stop Motion Animation and Puppet making BA Hons at Staffordshire University

Key features
The countries only purely Stop Motion Animation course

Strong industry ties at every stage of the animation process

At the front of the development of new technologies for the Stop Motion industry

What our students say

“Just to keep you informed as of the start of April i will be a full time paid member of the Cosgrove Hall costume dept……..got told today i was being offered a 3 month contract! i know its mad, working on Fifi and the Flower Tots.”

Lucy sturley Graduated 2005 Currently employed at Cosgrove Hall Manchester

What it’s about

The course aims to develop you as a creative Stop Motion animator or articulated puppet maker. This animation route offers the opportunity for you to specialise in modelling, animation and composite based applications in the creation of stop motion character film-making.

What you do

We offer a series of specialist lectures, demonstrations and seminars, introducing students to professional stop-frame animation, puppetry, camera, lighting and editing. Built on core animation principles you will develop a series of pilots and shorts for television.

Level 1 provides a structure for learning the major principles of animation. You will explore a range of techniques developing how to create puppets, armatures and sets for physical animation. Core visual skills such as sculpture, life drawing and materials development are integral to your practice and development.

Level 2 involves the development of Stop Motion Characters in greater depth. This includes advanced replacement puppet parts to enhance audio dialogue and body gesture, introduction to professional level blue screen composite and effects for live action integration and advanced lighting and camera work for greater shot composition. There are also options to study CGI or experimental animation as well as fine metal fabrication.

In Level 3 you will be expected to produce a series of short films which display excellent performance based animation. Personal tutorials support you through a negotiated programme of study, culminating in the exhibition of your work in the graduate presentation. Emphasis is placed on professional practice in preparation for graduation and greater employment prospects through Stop Motion Futures module and Stop Motion External brief.

Where next

Our animation graduates have gone onto internships at Aardman and a wide range of other companies within the animation industry in the UK and Europe.

BA Hons Animation at Southampton Solent University

Course overview

This cutting edge course is taught by award-winning staff with a reputation for high standards within the industry. You will have the chance to excel in different areas of animation, from drawn pieces to puppet or digital moving images.

You will use industry-standard studio facilities, equipped with the latest digital applications, to put together professional creative portfolios. You will learn and experiment with different techniques, including squash and stretch, moving holds and timing. Your creative progression will be monitored through a blend of studio projects and workshops, as well as group and individual case studies and assignments.

Underpinned by sound animation principles, you will explore themes like scriptwriting and acting for animation, sounds and dialogue, and storyboarding. In Year 3 you will make your own film, which will be publicly screened at Southampton’s Harbour Lights Picturehouse.
Course content

Year 1
Animation Principles
Drawing 1
Animation History
Animation Principles 2
Scriptwriting and Acting for Animation
CGI in Animation.

Year 2
Sounds and Dialogue
Computer Animation**
Drawing 2
Layout and Storyboard for Animation
From Script to Screen
Critical Discourse 1.

**Options in: 2D Animation; 3D Computer Animation; Stop Motion Animation

Year 3
Critical Discourse 2
Final Film Pilot
Final Script
Final Film.
Assessment

Assessment includes studio projects, workshop and media outcomes, group and individual case studies and written assignments.
Entry level

160 points from 6-unit or 12-unit awards.

You will normally be invited to a portfolio viewing and briefing and maybe to a formal interview.
Career opportunities

Careers include animators and character designers in 2D or 3D model making, or computer generated animation for film, TV and the games industry.
Special features

Our students have won Royal Television Society JVC Best Student Animation awards for three years running, and many other national and international contests in student and professional categories.

To receive your free Animation DVD, featuring short films by our Animation students, please send an e-mail to fmas@solent.ac.uk stating that you would like an Animation DVD posted to you with your name and address listed on the e-mail.

This course is also available with an Art, Design and Media Foundation year (Level 0) which is delivered full-time in one academic year at Southampton City College. There are different UCAS codes for the main degree and the degree with a Foundation Year. Please make sure the correct UCAS code, as listed below, is entered on your UCAS application form.